Projet Erasmus+

ESCAPE: Educating Schools through Creative and Active Play for SDGs

Présentation du projet

Nom :
ESCAPE: Educating Schools through Creative and Active Play for SDGs

Acronyme :
ESCAPE

Présentation succinte:

 The ESCAPE project aims to enhance digital gamification skills among teachers, integrate Sustainable Development Goals (SDGs) into school education, and promote game-based learning through escape games. It will train 30 educators who will mentor 120 more, develop 18 multilingual escape games, and establish a Digital Hub as an Open Educational Resource (OER). The project fosters innovation, inclusivity, and sustainability in European education.

Objectives:

The ESCAPE project will implement four key activities:

  1. Training Ambassador Programme – Training 30 teachers in gamification and escape game creation.
  2. Development of Escape Games & Digital Hub – Co-creating 18 SDG-focused escape games and launching a multilingual OER platform.
  3. Piloting & International Exchange – Testing games with 1,800 students and refining outputs.
  4. Dissemination & Multiplier Events – Engaging 250+ stakeholders to ensure long-term impact.

Start date: 01/09/2025

End Date: 31/08/2027

Partenaires :

  • Suède (coordinator) : Paradisskolan
  • France : Cercle Augustin d’Hippone (CAH)
  • Türkiye : DMR International Training
  • Roumanie: Scoala Gimnaziala
  • Pologne: Powstańcow Wielkopolskich w Jankowie Przygodzkim